Immersive Format Production Studio

We turn physical touchpoints
into immersive media.

MEDIALIFE develops and produces app-free immersive formats for entertainment and gaming IP across merchandise, retail, print, location-based entertainment, conventions, live events, and gaming environments.

Physical production, digital experience, commerce, and measurement — built as one format.

/ 01 — Production Capabilities

Format innovation, produced end to end.

We design and deploy immersive formats that connect physical products, media, and places to digital experiences — from concept and production through distribution, commerce, and measurement.

  • Retail
  • Merchandise
  • Packaging + print
  • Live events
  • Gaming
/01

Immersive format development

New media concepts built around IP, fandom behaviour, physical environments, distribution, and emerging technology.

/02

Activated Print™

App-free immersive layers for magazines, posters, stickers, flyers, standees, packaging, and other printed media.

/03

Activated Merchandise™ + Activated Apparel™

Merchandise designed, manufactured, and distributed with QR, NFC, app-free AR, and other digital activation layers.

/04

Location-based entertainment + live media

Immersive formats deployed through conventions, parades, pop-ups, venues, retail environments, festivals, and other location-based entertainment.

/05

Gaming + platform integration

Physical and digital programmes built for game-native audiences, commerce, and platform-connected experiences with native development partners.

/06

Measurement + analytics

First-party behavioural measurement across scans, taps, dwell time, repeat interaction, CTA conversion, location, and placement performance.

/ 02 — Live Now

Immersive formats currently in market.

All campaigns →
Live nowActivated print · App-free immersive media

ONE PIECE, activated in the physical world.

MEDIALIFE is currently deploying an app-free physical-to-digital experience around ONE PIECE, turning promotional media into an interactive entry point for fans.

Scan the activated physical media to launch the experience directly in the mobile browser — no app required.

Activated poster · Scan to begin your journey

THE ONE PIECE activated poster — Den of Geek animation special edition in partnership with Netflix, carrying a scan-to-begin QR codeActivated poster · Scan to begin your journey
Format
Activated print
Access
Scan to begin — no app
Surface
Promotional media
/ Selected proof
Netflix / Sakamoto Days

Physical media, turned into an app-free immersive fandom experience.

Activated magazines, stickers, posters, and life-sized retail displays distributed across 150+ comic and manga retailers and three major North American conventions — Anime Expo, San Diego Comic-Con and Anime NYC.

comic & manga retailers
major conventions
Pinnacle Award 2025
Interactions per activated retail unit
  • Toy TokyoNew York
  • Forbidden PlanetNew York
  • Golden Age CollectiblesVancouver
See the full AR media case study
Award · 2025
Platinum Pinnacle Award
Experiential Marketing & Communications

Official 2025 winners list · MEDIALIFE highlighted

2025 Pinnacle Awards winners, Marketing & Communications — Activated by MEDIALIFE listed alongside EA, Hyundai, Toshiba and ZEISSOfficial 2025 winners list · MEDIALIFE highlighted
Verify on the Pinnacle Awards site ↗
Animebae / Activated Apparel™

Activated apparel and fandom merchandise distributed directly into anime convention audiences, using physical products as interactive media surfaces.

/ 03 — Fan Reactions

Fans don't just see it — they experience it.

Captured in the wild · Fan uploads from Anime Expo, SDCC & Anime NYC
Fan AR reaction
/ Rec 01
Fan AR reaction
/ Rec 02
Fan AR reaction
/ Rec 03
Fan AR reaction
/ Rec 04
Fan AR reaction
/ Rec 05
Fan AR reaction
/ Rec 06
Fan AR reaction
/ Rec 07
Fan AR reaction
/ Rec 08
Fan AR reaction
/ Rec 09
Fan AR reaction
/ Rec 01
Fan AR reaction
/ Rec 02
Fan AR reaction
/ Rec 03
Fan AR reaction
/ Rec 04
Fan AR reaction
/ Rec 05
Fan AR reaction
/ Rec 06
Fan AR reaction
/ Rec 07
Fan AR reaction
/ Rec 08
Fan AR reaction
/ Rec 09
Fan AR reaction
/ Rec 01
Fan AR reaction
/ Rec 02
Fan AR reaction
/ Rec 03
Fan AR reaction
/ Rec 04
Fan AR reaction
/ Rec 05
Fan AR reaction
/ Rec 06
Selected live deployment performance
interaction rate
interaction-to-action conversion
repeat interactions per activated unit
average engagement, by deployment
shared with others
engagement growth 2+ weeks post distribution
attendees engaging at Anime NYC
unique interactions per activated retail unit

Ranges across selected deployments · not a single campaign

You can find us at
Anime NYCSan Diego Comic-ConAnime ExpoSakura-ConAnime NorthOtakonAnime Weekend AtlantaKawaii KonOtafest
Activated acrylic keychain set in development with Evade
Front and reverse of an activated can charm — the back carries a QR activation code
QR activation layer
Activated acrylic charms held in one hand, showing their scale
Double-sided acrylic
/ 04 — Merch

Activated Merchandise™

Physical merchandise can become a media format. MEDIALIFE develops merchandise that connects apparel, collectibles, and physical fandom objects to immersive digital experiences.

  • Activated Apparel™
  • Keychains / collectibles
  • Stickers
  • Print / magazines
  • Accessories
Coming soonEVADE · Game-native merch · In development

MEDIALIFE is developing a limited-edition activated acrylic keychain set with Evade, combining physical merchandise, an immersive QR-activated experience, and game-native commerce infrastructure.

Platform-specific commerce features and digital benefits are subject to applicable approvals.

/ Manifesto

We play at the edge of new format innovation.

Audiences move fluidly between physical places, products, games, and digital worlds. Media formats should do the same.

MEDIALIFE connects physical distribution to digital experience, participation, commerce, and measurable engagement.

Physical is a distribution channel. Digital is the experience layer. The format connects both.

/ 05 — Contact

Build a format with us.

Entertainment, gaming, retail, live events, location-based entertainment, and licensed IP.